Wanted (Film)EditThe Assassin Time adrenaline effect was first seen in the movie as Mr. X jumps down from the Metropolitan Building, shooting the assassins from the other side and successfully landing.
It is explained that this is possible through an ability that very few people possess. The person's heart rate can be speeded to an excess of over 400 beats-per-minute, allowing for adrenaline to flood the bloodstream.
Wanted: Weapons of FateEdit
In Wanted: Weapons of Fate, several emergency situations similar to the Assassin Time, (but known as Quick-Time Events, or Bullet Time Events) allow the player to engage in a rapid combat of firefight in which time is slowed down for a duration. The player has to shoot the enemies in order to proceed to the next sequence. In other events, you need to shoot down bullets being shot by the enemies to avoid death within the given timer.
In several sections of the game, the Assassin Time ability makes its use upon an emergency, in which the character needs to move rapidly than normal to complete an objective.
- Act 1 - Wesley Gibson goes off into Assassin Time while taking down hostiles in an apartment building without less protection. You also need to shoot the bullet while Wesley jumps down from the window to the construction site.
- Act 3 - Wesley again activates this skill in the ravaged Textile Mill where several guards patrol the room. This can be one of the confusing Assassin Time events since it features multiple targets, but you need to shoot the one near your reticule.
- Act 4 - Cross goes into Assassin Time in escaping the burning airliner, this features fast sequences as it is realistic as it goes.
- Act 6 - Cross then uses this skill in killing the guards surrounding him in Sloan's Apartment.
- On The Killer difficulty, bullets are no longer highlighted and the timer won't appear.
- Some sequences can be failed and the character does not die yet. This occurs in moments where the enemy has never fire a bullet yet.
- The camera, timer, and the sequence for the next scene vary depending on the time spent on the previous action.
- The bullet patterns in Assassin Time are random, meaning, there are no memorizable patterns on these events.